David de Souza

49 Mental Models to be a Better StoryTeller

2020-03-10 · first published on 8020.co

Storytelling is like a language that the whole world can speak and understand. It is a skill, that once acquired, gives you the ability to connect with anyone. It builds trust and engagment between you and your audience.

We've all been in a meeting room and endured a boring avalanche of boring bullet points and sleep-inducing slides. While most people focus on data and spreadsheets a story will help you to simplify complicated ideas that will be remembered by your audience.

I have taken the top 7 books on storytelling and created a latticework of mental models on the topic. This framework allows for better understanding and recollection.

The Books:

  1. Story 10x
  2. The StoryTelling Book
  3. Into The Woods
  4. Storyworthy
  5. The Science of StoryTelling
  6. Made to Stick
  7. The Element of Eloquence

49 Mental models for StoryTElling:

  1. Action & Reaction: Newton's 3rd Law
  2. Alloying
  3. Attentional Bias
  4. Authority
  5. Availability Heuristic
  6. Catalysts
  7. Choice Architecture
  8. Commitment & Consistency Bias
  9. Co-operation
  10. Curiosity Instinct
  11. Desire
  12. Ego
  13. Emergence
  14. Emotions: Fear, Humor, Jealousy, Moral superiority, Mystery, Surprise, Schadenfreude
  15. Equilibrium
  16. Evolution: Adaptation
  17. Evolution: Natural Selection
  18. Feedback Loops
  19. First Principle Thinking
  20. First Conclusion Bias
  21. Friction
  22. Ikea Effect
  23. Incentives
  24. Inversion
  25. Irrationality
  26. Language Instinct
  27. Liking/Disliking
  28. Momentum
  29. Narrative Instinct
  30. Niches
  31. Pareto Principle
  32. Randomness
  33. Relativity
  34. Replication
  35. Resistance
  36. Sampling
  37. Scarcity
  38. Seizing The Middle
  39. Self-Preservation
  40. Social Proof
  41. Specialization
  42. Status
  43. System 1 vs System 2 Thinking
  44. The Ikea Effect
  45. The Map is Not the Territory
  46. Trust
  47. Utility
  48. Velocity
  49. Vividness Bias
1. Action & Reaction: Newton's 3rd Law
2. AlloyinG
3. Attentional Bias
4. Authority
5. Availability Heuristic
  1. The Earth was supported by Atlas.
  2. Cigarettes were good for you.
  3. The Earth is the center of the universe.
6. Catalysts
  1. The Sledgehammer:

    1. Smash the audience's assumptions and shift their paradigm.
    2. Ice Cream Cone:

    3. Make the audience feel good and create a stream of "Yes's"

    4. Capture their imagination.
    5. Get them excited and intrigued.
7. Choice Architecture

8. Commitment & Consistency Bias
9. Co-operation
10. Curiosity Instinct
  1. The presentation of a question or puzzle.
  2. A sequence of events with anticipated but unknown resolution.
  3. The violation of expectations, triggering a search for an answer.
  4. Surprise with red hearings and seduce with someone else knowing the secret. - Maximum curiosity is when the reader has an idea but they are not quite sure and must resolve that itch of curiosity. - Provide the audience with facts and allow them to find the connection.'Good storytelling never gives you 4, it gives you 2 + 2. Don't give the audience the answer; give the audience the pieces and compel them to conclude the answer. Audiences have an unconscious desire to work for their entertainment. They are rewarded with a sense of thrill and delight when they find the answers themselves. - Breadcrumbs are used to hint towards a future event. Enough is revealed to keep the listener wondering and guessing. Breadcrumbs are effective when something unexpected happens in the story. For example: 'As I climb into the car, I see my crumpled McDonald's uniform on the backseat, and I suddenly have an idea. - Urban legends don't have to be repeated. If you have to repeat something maybe it wasn't interesting or sticky.
11. Desire
  1. Success
  2. Revenue
  3. Love
  4. Survival
  5. Protection of family or home
  6. Belonging
  7. Friendship
  8. Survival
  9. Self Esteem - The desire for safety, if we want to live within a group, means we must accept that we can not have unrestricted access to our other wants. A thirst for sex and revenge are not good ingredients for living in a community in harmony. Desires need to be repressed which results in an internal conflict between the way we want to be seen and our inner desires. - Change is linked to desire. If the hero wants something they are going to have to change in order to get it.
12. Ego
13. Emergence
  1. Non-linear
  2. Unconscious
  3. Context-dependent - Avoid the linear by:

  4. Finding a way of avoiding "the prison of chronology" on your story journey.

  5. Avoid saying or writing a linear series of "and then...and then..." - Sentences, paragraphs, and science work against each other like the serrated blades of a knife. They progress through the use of opposites (it was this but now it's this). They create a new idea from the previous sentence (this plus this equals this). If you listen to someone talking about their vacation it is usually boring: "We went here and it was so good and then we went here and it was so good also". The negative is often better for storytelling, we become much more interested when we are told about something that went wrong. Saying what someone is not, is better than saying what they are: I am ugly and poor vs I'm not at all good looking and I'm not rich. The reason is because of the hidden 'but' that it contains. It says I could have been rich, it implies what I could have been. Most people wrongly connect sentences, paragraphs and scenes together with the word 'and'. 'And' stories are like running on a treadmill, there is no real movement. Instead, use:

  6. But

  7. Therefore
  8. However
  9. Except
  10. As a result
  11. Instead - 'But' and 'therefore' signal change. The story goes in one direction and then another. The best storytellers don't move the story in a straight line. - 'Stories are built from acts, acts are built from even smaller units called beats. All these units are constructed in 3 parts: fractual versions of the 3-act whole. ' - Scenes are built around mini inciting incidences that connect to make a story.
14. Emotions
  1. How you felt at the peak (low or high)
  2. How you felt at the end.
14.1 Emotions: Fear
14.2 Emotions: Humor
14.3 Emotions: JEALOUSY

14.4 Emotions: Moral superiority
  1. Greed and ambition
  2. Sadism
  3. High self-esteem
  4. Moral superiority - Popular opinion and stories tend to presume 'greed' and 'dominance' are key. In fact, it is moral superiority that causes most acts of evil.

14.5 Emotions: Mystery
14.6 Emotions: Surprise
14.7 Emotions: schadenfreude
15. Equilibrium

16. Evolution: Adaptation
  1. 25% man & 75% boy ----->75% man & 25% boy
  2. 25% brave & 75% fearful ----->75% brave & 25% fearful
17. Evolution: Natural Selection
18. Feedback Loops
19. First Principle Thinking
  1. Start your story with timeless truth.
  2. Ask questions that are related to the timeless truth within a changing world and a changing context.
20. First Conclusion Bias
  1. The conclusion
  2. An unexpected insight or recommendation.
  3. An itch of ambiguity that makes your audience want to scratch to find a resolution.
  4. Inviting: "Come and let me take you on a journey".
21. Friction
22. Ikea Effect
23. Incentives
  1. Appealing to self-interest.
  2. Appealing to their identities.
  3. Appealing to the person they want to be.
  4. Not being analytical.
  5. Creating empathy for 1 specific person (not a group).
  6. Highlight that the idea is associated with something they already feel strongly about.
24. Inversion
25. Irrationality
26. Language Instinct
27. Liking/Disliking
28. Momentum
  1. 'do'
  2. 'need'
  3. 'want'
29. Narrative Instinct
  1. 'Home' is at risk
  2. The hero suffers from a flaw or problem
  3. The hero goes on a journey to overcome the problem
  4. At exactly the halfway point the hero finds the cure to their problem
  5. On their return journey the hero must confront the consequences of taking it
  6. The hero faces a real or analogous death
  7. The hero is reborn with the cure and their home is saved. - The 3- Act Story:

Act 1:

  1. A flawed hero is presented
  2. Ends with 'The Inciting Incident' where the hero falls down a rabbit hole.

Act 2:

  1. The hero tries to return to their original world.
  2. They learn that important lessons can be learned in this new world.
  3. The hero is confronted by their opposite.
  4. They must decide whether to use the lessons learned to defeat the enemy or return to their old world.
  5. Ends with 'The Crisis'

Act 3:

  1. The hero and their opposite battle, reconcile and achieve balance.
  1. Christopher Vogler - The Hero's Journey:

    1. A symmetrical chain of cause and effect containing a beginning, middle, and end.
    2. The hero is introduced in their ordinary world where....
    3. The call to adventure is received.
    4. The hero is reluctant and often refuses the call initially but....
    5. They are encouraged by a mentor to....
    6. Cross the threshold and enter the new world where...
    7. They encounter tests, allies and enemies.
    8. They enter the inmost cave, crossing a 2nd threshold.
    9. Here is where they undergo the supreme ordeal.
    10. They take their reward and...
    11. Are followed back to the ordinary world, undergoing a spiritual death before....
    12. They cross the 3rd threshold and experience a rebirth, transformed by the experience.
    13. They return to the ordinary world with the elixir, treasure or knowledge
    14. Christopher Booker 7 recurring plots:

    15. Rags to Riches

    16. The Quest
    17. Voyage and Return
    18. Rebirth
    19. Comedy
    20. Tragedy
    21. Pixar

    22. The protagonist, living a settled life, has a goal.

    23. A challenge appears.
    24. Resulting in a cause-and-effect sequence of events.
    25. The story builds to a climax.
    26. Good wins over evil.
    27. The moral of the story is revealed.
    28. Jung

The protagonist will be out of balance, either too strong or weak in:

  1. Strength/order (masculine)
  2. Feeling/understanding (feminine)

The story concludes with the hero achieving the perfect balance of the 4 traits.

  1. Call to action
  2. The dream/Goldilocks stage
  3. Frustration
  4. Conflict
  5. Resolution
30. Niches
31. Pareto Principle
  1. The Challenge Plot: Contains obstacles that are daunting. This story inspires using courage and perseverance to overcome obstacles.
  2. The Connection Plot: A story about people that connects different demographics. This plot makes us want to help and be tolerant of others. This plot is about relationships with people.
  3. The Creativity Plot: This story's plot involves solving a problem that has been around for a long time.
32. Randomness
33. Relativity
34. Replication
  1. Mothers
  2. Fathers
  3. Sexuality
  4. Death - Two phrases or sentences that are parallel and structurally similar can be used to imply the two things are the same even when not. For example: "Have a break, Have a KitKat" & "The Future is Bright, The Future is Orange". - Tell your audience about one person's life and then multiply by the number of people you serve. For example: "This is the story of Liz and she is just one of 3,000 lives that we saved".
35. Resistance
36. Sampling
37. Scarcity
  1. You fall in love
  2. You fall out of love
  3. You discover something about yourself
  4. You discover something about someone else
  5. Your opinion on something changes dramatically
  6. You forgive
  7. You accept
  8. You fall into despair
  9. You resign yourself
  10. You regret
  11. You make a decision that changes your life
  12. You choose a new path
  13. You accomplish something
  14. You fail - Once you have found your '5 second moment' ask yourself, what is the opposite of that moment and this will be the start of your story. - In a study conducted by Carnegie Mellon University, students who were given a 5,000-word chapter and a 1,000-word summary were found to remember more with the 1,000 summary after 20 minutes and also after a year.
38. Seizing The Middle
39. Self-Preservation
  1. Being the highest status person in the room, for others the lowest.
  2. Being with their husband, for others they will only feel safe without them.
  3. Being without a job, for others being with a job makes them feel trapped and vulnerable.
40. Social Proof
41. Specialization
42. Status
  1. To connect - To be liked and seen as non-selfish members of the tribe.
  2. To dominate - Alpha male chimps must balance dominance with the appearance of protecting lower ranks as chimps often support the underdog, providing an opportunity for revolution. Is this why we support the underdog in stories? At the start of a story the hero is: (1) low status (2) reluctant (3) vulnerable. At the happy ending of a story, they combine the 4 values of (1) strength (2) order (3) feeling (4) understanding. - We are constantly trying to signal and receive indicators of ours and other's fitness and status. Our message should focus on understanding what others want and not telling them what we have. - Gossip builds status and prestige, allowing information to be a commodity, showing people what you know. "Most communication is not primarily about the exchange of information or truth-telling: it is more about conveying an impression". How can you include a detail in your story or brand that makes it stand out, iconic or gossip-worthy. For example, Ogilvy used a black eye batch on the model for one of his advertisements.
43. System 1 vs System 2 Thinking
44. The Ikea Effect

45. The Map is Not the Territory
46. Trust
47. Utility
48. Velocity
49. Vividness Bias